Image and Graphics Technologies and Applications
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This book constitutes the refereed proceedings of the 16th Conference on Image and Graphics Technologies and Applications, IGTA 2021, held in Beijing, China in June, 2021. The 21 papers presented were carefully reviewed and selected from 86 submissions. They provide a forum for sharing progresses in the areas of image processing technology; image analysis and understanding; computer vision and pattern recognition; big data mining, computer graphics and VR, as well as image technology applications. The volume contains the following thematic blocks: image processing and enhancement techniques (image information acquisition, image/video coding, image/video transmission, image/video storage, compression, completion, dehazing, reconstruction and display, etc.); biometric identification techniques (biometric identification and authentication techniques including face, fingerprint, iris and palm-print, etc.); machine vision and 3D reconstruction (visual information acquisition, camera calibration, stereo vision, 3D reconstruction, and applications of machine vision in industrial inspection, etc.); image/video big data analysis and understanding (object detection and recognition, image/video retrieval, image segmentation, matching, analysis and understanding); computer graphics (modeling, rendering, algorithm simplification and acceleration techniques, realistic scene generation, 3D reconstruction algorithm, system and application, etc.); virtual reality and human-computer interaction (virtual scene generation techniques, tracing and positioning techniques for large-scale space, augmented reality techniques, human-computer interaction techniques based on computer vision, etc.); applications of image and graphics (image/video processing and transmission, biomedical engineering applications, information security, digital watermarking, text processing and transmission, remote sensing, telemetering, etc.); other research works and surveys related to the applications of image and graphics technology.