Performativity in Art, Literature, and Videogames
Performativity in Art, Literature, and Videogames
Brand
Springer Nature
Manufacturer
N/A
Part Number
0
GTIN
9783319544502
Condition
New
Product Description
This book modifies the concept of performativity with media theory in order to build a rigorous method for analyzing videogame performances. Beginning with an interdisciplinary exploration of performative motifs in Western art and literary history, the book shows the importance of framing devices in orienting audiences experience of art. The frame, as a site of paradox, links the books discussion of theory with close readings of texts, which include artworks, books and videogames. The resulting method is interdisciplinary in scope and will be of use to researchers interested in the performative aspects of gaming, art, digital storytelling and nonlinear narrative. ... Show More Show Less
Available Colors
Available Sizes
1 Offer
Price Range: $119.00 - $119.00